Misc Software
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Hello,
I got a script along with 3DS Max 2010 named StereoCamModifier_v1_0.ms. I tried running it but I came across this error reporting a Fileln exception. The error seems to come up in the following line:
)lenameFile rendOutputFilename + _RIGHT” + “_” + (FrameToString (currenttime.frame as integer)) + getFilenameType rendOutputFilename”
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Hello Pals,
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Hi Everyone,
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Hi Everyone,
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Hello Everyone,
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Hi Experts,
I hope someone can help me with this error I am getting when exporting meshes out of Maya. I created the model of a sofa in Zbrush and exported it as an obj in Maya. I need to get this mesh exported from Maya 2009 to Unreal 2004. I activated the static mesh exporter by typing ‘axmesh’ at the command prompt. And Maya triangulates the mesh preparing to export the model, but soon afterwards I get this fatal error. I tried exporting several times but I am not able to find what is causing this error. I suppose I must be missing something because even a single mesh object doesn’t get beyond the point of triangulation when trying to export. Can somebody please help me to spot what I am missing? Many thanks in advance to all the helpful souls out here.
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