Missing or Mismatch SDK on Windows 8.1 DirectX 11
The DirectX C++ app I have here can be compiled but it can't work. It gives a runtime error as shown below. I am running Windows 8.1 and based on dxdiag, everything are running correctly with DirectX 11. How can I fix this?
ERROR
>ORIGIN:
InitializeDirect3D: D3D11CreateDevice(…)
ERROR:
The application requested an operation that depends on an SDK component that is missing or mismatched.








