Inquiring about difference for a physx developer 3ds max software versus opengl C++? What are the differences when using physx in opengl versus 3ds max, I have used opengl but not 3ds max.
Information for a physx developer 3ds max software versus opengl?
Hi Sidney J Skiba,
The OpenGL and the Direct3D follows the same principles, A stream of vertices and points is available, and is transformed into a group of vertices that makes the shape or images (defines by either vertex function or fixed shader), and with the shapes that is available, it can be integraded into a 3D effect, for example, cube is composed of 6 squares placed adjacently.