What is Reverse Painter’s algorithm?
What is Reverse Painter’s algorithm? What problem or issue does this algorithm caters to? With just the name it is difficult to identify the area it is applied to but I have heard that it is related to Graphics? Can someone tell me how is it related to computer Graphics? Also I have heard about some flaws in this algorithm, and someone suggested about z-buffer solution, but I have no idea how both of these are related. Can someone please explain me this?








