Mia_exposure_photographic and portal light problem
Hi. I had some tutorials for DT for the past few days and I found some very useful information.
But I am facing a problem when I tried it on my own work. I keep looking on some forums but had not found any problems similar to mine.
Please take a look at the below photo.
On the render image above, I put some geometry beyond and an image for a background plate as a plain exterior shader that consists of an image file and gamma node.
But it seems that it renders with mia_exposure_simple and not with mia_exposure_photographic. I put some portal lights as the lightning with an image of a sun and sky and I also changed the value of RGB of it for the mia_exposure_photographic rendering.
Any thoughts on how I can do it correctly?