BASIC Questions regarding game development

Asked By 20 points N/A Posted on -
qa-featured

Hi,

I work as a web programmer and have Masters in Computer Science from LUMS. I have always been a fan of pc gaming. For few weeks i feel that i might be interested in game development but don't have the time to learn game development full time as working full time as a web developer.

I am not new to languages to C++ or Java as i worked on C++ a lot.Plus, i have already made 2D game on iPhone as part of my university course in LUMS as a industry project. I am right now are following some tutorials on gamedev.net to start game development, also downloaded 1-2 books on advice of some articles on gamedev.net and i believe the best way to see if i can see myself as a game developer is devote my free time to learning game development and also make small games also to get acquainted with it. I am more interested in making games for windows platform rather than games for mobiles. Also, i am more interested in role of a developer in game development rather than designing.

Basically my questions are: I have searched on the net but wanted to know is there any institute here in Lahore which can help me learn game development(my search on Google did not provide me anything)? Secondly, even though i have started reading books for game development and following gamedev.net and making games mentioned there is there any other website/resource i should look at to learn game development.

Regards,

Daren Lehman

SHARE
Best Answer by Maverick Aabel
Answered By 0 points N/A #95135

BASIC Questions regarding game development

qa-featured

Hi Daren,

1. There is a institute in lahore called beacon house national university where they offer course for game development. Please refer this website. arena multimedia also offer courses for game development. please refer this website.

2. Do refer this link for game development (it is a forum and please click on each and every link for the game resources)

I hope this helps you.

Answered By 0 points N/A #95136

BASIC Questions regarding game development

qa-featured

Hi,

Its depends on how deep you want to go into game development. if you just want to build a small game then you would rather be involved in the developing process and you should use libraries like unity etc. But if you are serious into gaming then you should learn Direct X and Open GL. There are online courses available at Gameinstitute.com. I hope this helped.

Regards,

Peter Franklin

Answered By 0 points N/A #95137

BASIC Questions regarding game development

qa-featured

Hey Daren,

So nice to see someone else also interested in creating games.

I program Windows based games too though much complicated to develop but it’s easy to run and use for end-users.

As you know C++ & Java I think you don’t need to select any course or go to university. Just learn it on your own!

To start as a new comer DirectX would be too complicated for you instead of it first read lot of web contents available on search engines like Google.

I prefer reading gamedev.net and articles on gamesutra. This is also useful video for game programming –

Best Answer
Best Answer
Answered By 0 points N/A #95138

BASIC Questions regarding game development

qa-featured

Hi,

Well it seems that you have the basic skills for starting and continue your game development. You already have the knowledge of programming at your fingertips.

In the past, I’ve also followed this path: creating games for a desktop environment, just for fun and exploring my imagination. Then, I’ve used Visual Basic as the development language, but you could also take C# or C++ if this is what you desire.

Even if out there in the wild Internet there are a lot of materials regarding game development, I suggest the old school approach: using a good book that you can review and recheck it, with a lot of useful details about DirectX and OpenGL (you will need this if you want to develop nice programs in 2D or 3D), Graphic Rendering, Visual Appearance, Texturing and also the mathematical algorithms like: Collision Detection, Polygonal Techniques, Acceleration Algorithms, Global Illumination, etc.

For this I highly recommend “Real-Time Rendering” book by Tomas Akenine-Moler, Eric Haines and Naty Hoffman 

Good luck,

Aabel

Login/Register to Answer

Related Questions